Experience
Independent Development
Independent Game Developer / Gameplay Engineer & Technical Designer
2024 - Present
- Gameplay systems end-to-end: mechanics, tuning data, pacing, onboarding, browser playables, and kiosk/arcade constraints.
- Shipped browser and PC titles on itch and Steam. See Projects.
- Multi-engine work across Unreal and Unity (jams, coursework, and independent releases).
- QA and playtesting as part of the build loop: edge cases, feel, and reproducible notes.
- Built and maintain this portfolio site and public GameDev-Portfolio repos.
- Building a UE5.5 (C++) first-person wave-survival game solo; core loop and systems are playable, iterating toward a public playtest. Details on Projects.
Other Work
Scheduler / Coordinator
2023 - Present
Travel and locum scheduling for a physician; urgent itinerary changes and coordination. IT assistance.
E-commerce
2022 - 2023
Ran a POD storefront with outsourced third-party fulfillment.
Content / Video
2019 - 2023
Live streaming and gaming content creation for YouTube, Twitch, Mixer, TikTok, and Instagram.
Education
A.A.S. in Digital Gaming & Simulation (Programmers)
May 2026
Code (C# / C++ / Blueprints-level), design pipelines, technical art, level design, project development, QA, production milestones, alt-controller experiments, degree capstones, and portfolio prep.
- Playable portfolio work in Unreal & Unity. See Projects.
- BREATHE Arcade capstone: breath-controlled Unity game with MCU serial input. See Projects.
- OVERCLOCKED: Data Dash MAX capstone: UE5 game for arcade hardware and Windows. See Projects.
B.S. in University Studies of Veterinary Medicine
May 2020
Leadership (Kappa Sigma · College Station)
Risk Management / Event Logistics
2016 - 2019
Internal Judiciary Committee
2017 - 2018