Games That Shaped Me

Games have been my favorite medium for almost as long as I can remember. As a kid, I read a lot of fantasy and fiction, but I also grew up watching huge franchises evolve in real time: The Legend of Zelda, and what I still think of as the golden age of Call of Duty (CoD 2, Modern Warfare (2007), Modern Warfare 2 (2009), and World at War).

I couldn’t get enough of game worlds like those in Fable, Ocarina of Time, and TES IV: Oblivion. Oblivion especially made me realize that story, mechanics, visuals, and audio together could offer real immersion, and that playing could feel like steering your own path through a universe.

Below is a short list of anchor games grouped by what they taught me. The full catalog lives on a separate page.


Immersive Worlds & Exploration

  • The Legend of Zelda: Ocarina of Time / Majora’s Mask / Breath of the Wild
  • TES IV: Oblivion / Skyrim
  • Fable / Fable II
  • Assassin’s Creed (Odyssey / Valhalla)
  • Metroid Prime
  • Shadow of the Colossus

Systems, RPGs & Progression

  • Pokémon Gold / Silver
  • Final Fantasy VII / X
  • Dark Souls / Elden Ring
  • Baldur’s Gate III
  • Stardew Valley
  • The Binding of Isaac

Competitive Shooters & Feel

  • Call of Duty (Modern Warfare era through current)
  • Halo 2 / 3
  • Counter-Strike: Source / Global Offensive / CS2
  • Apex Legends
  • Titanfall 2
  • Rainbow Six Siege

Co-op, Chaos & Social Play

  • Left 4 Dead 2
  • Deep Rock Galactic
  • Sea of Thieves
  • Lethal Company
  • Phasmophobia
  • It Takes Two

Smaller Games That Stuck

  • Outer Wilds
  • Portal / Portal 2
  • Spider-Man 2 (GC/PS2)
  • Jazz Jackrabbit 2
  • Stick RPG / Fancy Pants Adventures (flash-era web games)

Some I only spent a few hours with. Others took 50, 500, or even thousands of hours. I also spent some time in amateur / semi-pro FPS competition in Call of Duty and Apex Legends. Minor tournaments, but still a big part of my competitive gaming experience.

There are titles missing from this short list. View the complete library →

All of that player experience feeds back into how I think about making games.

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